Compare these against the milestones as planned in Reports 1 and 2. Also summarize as a bulleted list your key accomplishments in this project.
Software Engineering Project Report Report 2: This report shall be submitted in three steps: Part 1 Section 1 Interaction Diagrams 2.
Keep this report for future reference because it will be part of the final report Report 3. While preparing this report, you may wish to check the grading checklist and avoid some typical mistakes in your report. When submitting a part or the entire report, include the following sections and sub-sections.
Cover Page and Individual Contributions Breakdown, as specified here. The contributions breakdown must contain the responsibility matrix and responsibility allocation chart as described in Report 1 Table of Contents Make sure that the page numbers listed here are correct Part 1: You should do at least sequence diagramsbut you may do some other UML interaction diagrams, as well.
Describe what design principles you employ in the process of assigning responsibilities to objects. Read the UML textbook about interaction diagrams and Section 2. Only indicate visibilities of attributes and operations; full details about the types and signatures should be provided in the next item.
Then on subsequent pages show partial class diagrams, with three compartments and all the attributes and operations of a class. Make sure to indicate in diagrams and describe in text how partial diagrams fit into the overall class diagram.
For every class, specify data types of all attributes and operation signatures. Define the meaning of each class, operation, and attribute in plain language.
Traceability Matrix Show how your classes evolved from your domain concepts. Provide explanations for modified names or multiple classes that evolved from a single concept—providing only a matrix with checkmarks is not enough!
Note that if your system has many classes, the matrix may become difficult to read. Alternatively, you may list, line-by-line, all your domain concepts and explain which classes were derived from each concept and why.
For example, you may have a client web browser and a server web server subsystems, running on different machines. Persistent Data Storage Does your system need to save data that need to outlive a single execution of the system? Explain why you made your specific choice.
If you are using plain sockets, attach the description of the communication protocol types of messages, message format, etc.
Global Control Flow Execution orderness: Is there any timers in your system? Is your system of event-response type, with no concern for real time, or is it a real-time system?
If it is real-time, is it periodic, and what are the time constraints for each period? Does your system use multiple threads?
If NO, skip to the next item; If YES, identify the objects that have separate threads of control and describe any synchronization between the threads?
Hardware Requirements What system does resources your system depend upon? Describe exact requirements for these resources in order for your system to run. Does your system use any other complex algorithms? For example, when computing a motion trajectory for an animate figure in a game, you may use some numerical or computer-graphics algorithms.
Or, when assessing stock market movements, you may be using statistical algorithms. For example, for the animate figure example above, will the path coordinates be precomputed and stored in a look-up table or will they be computed using a spline interpolation algorithm.
It is a good idea to use activity diagrams to describe the algorithm design.
Data Structures Does your system use any complex data structures, such as arrays, linked lists, hash tables, or trees? User Interface Design and Implementation Describe whether and how you modified and implemented the initial screen mock-ups developed for Report 1.
Comment only on significant changes in your user interface, those that reduce or increase the user effort. Changes of colors or styles are less important and should be omitted from your report. The textbook does not deal much with the GUI design.
Excellent guidelines for GUI design can be found here: Java Look and Feel Design Guidelines.
Mountain View, CA, The HFS Software Product Engineering Services Blueprint Report provides a market overview and evaluation of the leading service providers in this space. This includes their skills across the HfS Software Product Engineering Services Value Chain: new product development, product sustenance.
1. Report Format. This report collates Reports #1 & #2 into a single document. This report should be self-contained and contain all the information that is relevant to your project.
It should be possible to discard all previous reports and read this one alone to obtain all . That renders your report #1 useless and that is a bad software engineering. To do it properly, your Report #2 must do the following.
For each interaction diagram, it must be explicitly stated from which system sequence diagram it evolved and which system method it details. SOFTWARE ENGINEERING PROJECT REPORT. CS SPRING NEGOTIATION PROTOCOLS. By. Anjana Divakar. Abstract: With the advent of computer technology and the internet,consumers prefer to conduct their business leslutinsduphoenix.com electronic transactions have to be monitored and carried out leslutinsduphoenix.com paper focuses on the need and.
Global Software Engineering Market is expected to grow at CAGR of 8% and estimated to reach at market size by the end of forecast period, as Software engineering market by application is segmented as automation design, plant design, product design, and 3D modelling.
software engineering report, requirements analysis document. Note: You may wish to have additional rows in the responsibility matrix for all sub-sections of the report, particularly for sections that carry most points.
This will give you more accurate view of responsibility allocation.